![]() Zooming is preferred when you have to go left or right. And for other 2d applications like photo editors it can be either way. In 3d applications (like I’m used to) mouse wheel is zoom. But that’s also typically for things like word processing where you only need to go up and down. Dragging to unplug isn’t as fast as a simple click, and if you have more than 1 cable that’s a lot of precision clicks and drage. How many people actively do this? I’d still rather it just be a quick delete.I don’t find having to shift click cables to delete them very convenient. Or at least giving the option to rebind things. WASD would be a better control scheme for panning while still being in contact with the modifier keys. The best UX is to have as much control as possible on the mouse and anything extra on the keyboard in a position you don’t have to move your hand constantly. No one naturally has their hand on the arrow keys. This makes sense, but it’s also kind of bad design. Keyboard panning is done on the arrow keys. ![]() The program already has the zoom to mouse feature, which is a quicker and more efficient pan. Maybe on Mac it’s more useful with the magic mouse, but on Windows it’s annoying and leads to using the MMB pan. Scroll wheel should always be tied to zoom rather than scrolling up and down.MMB currently doesn’t really do anything other than panning, which leads into point 2. The update brought the right click cable context menu, which unless I have a bunch of stuff plugged into 1 input/output isn’t that useful. Middle mouse button can be used to delete cables.I’m lazy and I want the UX to be as minimally obtrusive as possible, and I see a couple of things VCV could do to improve.
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